I've done some work with the latest Update Bohemia provided, the 0.58 update for the alpha. Now, after they fixed some things concerning their sound engine, I can finally start to create what I had in mind. The results are quiet promising!
After a long journey through different games while the alpha version of ArmA3 was still in development, I learned even more how important sound is in a game. Seeing, or more hearing the sounds Bohemia provides and seeing the feedback to that, I've seen myself in the position of observing the situation.
On the one side there is the community part saying that the new sounds are pretty good compared to earlier games Bohemia has published but still does not suite their needs. There is still something missing for overall gameplay and immersion.
On the other side there are those people who just say that the sounds are bad and are not working out at all.
And there are a lot of things that does not really work right now. So some say that the sounds are getting shaped really strange over long distance, or they can't locate a shooters position, or cant hear far away firefights at all, which still should be audible.
I'm not saying that this is the point where I come in, but at least those are the points I'm working on right now! In the following video I show you some examples:
As you can see, the scripts are working so far. We have audible firefights in the distance, we have (still slightly) different sounds on first and third person view, and we have different sounds when being inside a room. Those effects are all triggered by a network of script, so I can address each single weapon or an entire weapon class, I can address buildings, and I can address the view the player is in while playing. Quiet a lot of functionality that needs to be tested.
Also I want you to understand that all sounds, or at least most of them, you hear in the video are still work in progress. Since my first goal is to get everything to work before I start to shape the sounds, most of the sounds are placeholder and will be tweaked all the way to their final condition.
Also there will be a lot of questions concerning a release of JSRS 2.0. I will start to calm you all down by saying that there wont be ANY release of JSRS2.0 before Bohemia got their game to the final state. So, I cant release a mod while there is still potential that Bohemia changes basic config entries that could effect my scripts or configs. Of course I will release small test packs here on my website either to selected people or to the entire JSRS Studios Community.
Thanks, this article will be updated, so keep track ;)